Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Etta Kildare's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Citizen (Colonist). |
5 |
35 |
Etta Kildare learn something Etta Kildare should not have – a corporate secret, a political scandal – which Etta Kildare can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
39 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |