Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Exie Boyd's Contacts or Allies betrays Exie Boyd, ending Exie Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Scholar (Physician). |
6 |
35 |
Refuse to join a cheat in some fashion. |
6 |
36 |
Promoted to Scholar (Physician) rank 1. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
40 |
Promoted to Scholar (Physician) rank 2. |