Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
2 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
25 |
Continued as Rogue (Pirate). |
3 |
27 |
Involved in a gambling ring. |
3 |
29 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
33 |
Betrayed by a friend. One of Exie Mcarty's Contacts or Allies betrays Exie Mcarty, ending Exie Mcarty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
A notable academic consults with Exie Mcarty about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |