Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Exie Morrissy commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A police detective or rival criminal forces Exie Morrissy to flee and vows to hunt Exie Morrissy down. Gain an Enemy. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Gained a contact. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Exie Morrissy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Exie Morrissy join a gambling circle on board. |
6 |
39 |
Forced to muster out. |