Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Felicia Fabble befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Felicia Fabble's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
32 |
Opponents of Felicia Fabble's belief system ambush Felicia Fabble. |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Felicia Fabble's work ends up coming home with Felicia Fabble, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Felicia Fabble's Contacts or Allies betrays Felicia Fabble, ending Felicia Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Felicia Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |