Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Hard times caused by a lack of interstellar trade costs Flora White's job. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Flora White's Contacts or Allies betrays Flora White, ending Flora White's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Injured. Fully recovered. |
5 |
30 |
Returned to Agent (Intelligence). |
5 |
34 |
Flora White's work ends up coming home with Flora White, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Merchant (Merchant Marine). |
6 |
38 |
Make an unexpected connection outside Flora White's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |