Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Florrie Middlemiss is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Severely injured. Fully recovered. |
3 |
20 |
Became a Scholar (Physician). |
3 |
23 |
Entangled in a bureaucratic or legal morass that distracts Florrie Middlemiss from Florrie Middlemiss's work. |
3 |
24 |
Promoted to Scholar (Physician) rank 1. |
4 |
24 |
Voluntarily left Physician |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
25 |
Florrie Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
25 |
Became a Merchant (Broker). |
5 |
29 |
A sudden war destroys Florrie Middlemiss's trade routes and contacts, forcing Florrie Middlemiss to flee that region of space. |
5 |
29 |
Gain rebels as Enemy |
6 |
29 |
Returned to Drifter (Wanderer). |
6 |
31 |
Spend time with an alien race. Gain a contact. |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
35 |
Find valuable salvage. |
7 |
37 |
Promoted to Drifter (Wanderer) rank 1. |