Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Opponents of Flossie Hamilton's belief system ambush Flossie Hamilton. |
1 |
19 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Flossie Hamilton far from home. |
3 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
25 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Failed to qualify for Enforcer (Rogue). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Flossie Hamilton do not know what happened to Flossie Hamilton. There is a gap in Flossie Hamilton's memory. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |