Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Frances Martin into bankruptcy. Frances Martin salvages what Frances Martin can. |
2 |
21 |
Became a Navy (Engineer/Gunner). |
2 |
23 |
Gained a contact. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Refuse to abuse Frances Martin's position for profit. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Frances Martin is blamed for an accident that causes the death of several crew members. Frances Martin's guilt drives Frances Martin to excel. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Frances Martin's Contacts or Allies betrays Frances Martin, ending Frances Martin's career. That Contact or Ally becomes a Rival or Enemy. |