Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Injured. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Garnet Price is sent to a new community or parish to preach The Word among the poor. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Garnet Price come into conflict with a splinter group Garnet Price's own religion which maintains Garnet Price's version is the wrong one. Gain 3 Rivals. |
5 |
31 |
Failed to qualify for Corporate Agent (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Garnet Price run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |