Crewman Gene Douglas  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 40 F 8 (0) 5 (-1) 10 (1) 5 (-1) 8 (0) 9 (1)85A589
Reverent
 
Skills
Animals (Training) 2
Art (Performing) 0
Carouse 0
Jack-of-All-Trades 1
Melee 0
Persuade 0
Pilot 0
Recon 1
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 14
Drifter Scavenger 11
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Elbert Grant Contact 1 1 0 4 Solomani, Imperium (M/51)
Elbert Grant is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Find Ancient Technology.
2 22 Continued as Drifter (Barbarian).
2 25 Find valuable salvage.
3 26 Continued as Drifter (Barbarian).
3 27 Attempted a risky adventure and was wildly successful.
3 30 Promoted to Drifter (Barbarian) rank 1.
4 30 Continued as Drifter (Barbarian).
4 32 Gene Douglas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 32 Failed to qualify for Worker (Citizen).
5 32 Switched to Drifter (Scavenger).
5 36 Drafted into Merchant Marine
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Make an unexpected connection outside Gene Douglas's normal circles. Gain a Contact.
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