Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gene Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gene Sapping fail to help. Gain an Enemy. |
1 |
19 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
26 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Gene Sapping's ship is damaged, and Gene Sapping have to hitch-hike Gene Sapping's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
Betrayed by a friend. One of Gene Sapping's Contacts or Allies betrays Gene Sapping, ending Gene Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Gene Sapping's Contacts or Allies betrays Gene Sapping, ending Gene Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Gene Sapping is caught in the periphery of a scandal. |
6 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
7 |
36 |
Voluntarily left Missionary/Humanitarian |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |