Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
Political upheaval strikes Gertie Chambers's homeworld, and Gertie Chambers is caught up in the revolution. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Gertie Chambers learn something Gertie Chambers should not have – a corporate secret, a political scandal – which Gertie Chambers can profit from illegally. |
6 |
40 |
Promoted to Citizen (Corporate) rank 3. |