Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Gertrude Armstrong's Contacts or Allies betrays Gertrude Armstrong, ending Gertrude Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
28 |
Gertrude Armstrong is rewarded for Gertrude Armstrong's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |