Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Golda Maltby's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Golda Maltby's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Golda Maltby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in the planning of an impressive heist. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
36 |
Continued as Rogue (Enforcer). |
6 |
37 |
Betrayed by a friend. One of Golda Maltby's Contacts or Allies betrays Golda Maltby, ending Golda Maltby's career. That Contact or Ally becomes a Rival or Enemy. |