Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Gained a contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Golda McKinnon's Contacts or Allies betrays Golda McKinnon, ending Golda McKinnon's career. That Contact or Ally becomes a Rival or Enemy. |