Harper Peaton  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 40 F 10 (1) 3 (-1) 8 (0) 8 (0) 9 (1) 9 (1)A38899
Snob, Discreet, Salient
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 1
Athletics 0
Broker 1
Deception 0
Drive 0
Gambler 1
Medic 0
Persuade 1
Pilot 0
Recon 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Agent Intelligence 01
Scout Courier 01
Merchant Broker 22
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Evert Kuhn Enemy 0 5 0 1 Irhadre (M/58)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Life ruined by a criminal gang. Gain the gang as an Enemy
2 19 Became a Agent (Intelligence).
2 21 Harper Peaton's work ends up coming home with Harper Peaton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 21 Became a Scout (Courier).
3 25 Spend several years jumping from world to world in Harper Peaton's scout ship.
4 25 Voluntarily left Courier
4 25 Entered Merchant Academy with the Business curriculum.
4 26 War breaks out, triggering a mandatory draft.
4 26 Used social standing to avoid the draft.
4 29 Graduated.
5 29 Became a Merchant (Broker).
5 29 Promoted to Merchant (Broker) rank 1.
5 32 Risk Harper Peaton's fortune on a possibility lucrative deal and win.
6 33 Continued as Merchant (Broker).
6 36 Moved to a new world.
6 37 Promoted to Merchant (Broker) rank 2.
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