Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A series of bad deals and decisions force Harriet Mar into bankruptcy. Harriet Mar salvages what Harriet Mar can. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Amnesia. |