Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner). |
2 |
24 |
Refuse to abuse Hazel Graham's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
34 |
Hazel Graham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Hazel Graham join a gambling circle on board. |