Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Attempted a risky adventure and was wildly successful. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Find valuable salvage. |