Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Hermine Jackson's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
26 |
Scarred. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Corporate Agent (Agent). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Hermine Jackson easily defeat. |
4 |
28 |
Gain Enemy if Hermine Jackson don't already have one. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |