Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Hermine Montgomery Hermine Montgomery's job. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
An expedition or voyage goes wrong, leaving Hermine Montgomery stranded in the wilderness. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Gain Enemy if Hermine Montgomery don't already have one. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Hermine Montgomery do not know what happened to Hermine Montgomery. There is a gap in Hermine Montgomery's memory. |
5 |
29 |
Failed to qualify for Explorer (Scout). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Hermine Montgomery's Contacts or Allies betrays Hermine Montgomery, ending Hermine Montgomery's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Make an unexpected connection outside Hermine Montgomery's normal circles. Gain a Contact. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
Given advanced training in a specialist field |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |