Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Hermine Neal into bankruptcy. Hermine Neal salvages what Hermine Neal can. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Hermine Neal do not know what happened to Hermine Neal. There is a gap in Hermine Neal's memory. |
4 |
25 |
Failed to qualify for Thief (Rogue). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
27 |
Attacked by enemies that Hermine Neal easily defeat. |
4 |
27 |
Gain Enemy if Hermine Neal don't already have one. |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Hermine Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
32 |
Hermine Neal is chosen to represent Hermine Neal's faith in a vid show or other highly public forum. |
6 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
34 |
Continued as Believer (Holy Warrior). |
7 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |