Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Hertha Mar's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Hertha Mar do not know what happened to Hertha Mar. There is a gap in Hertha Mar's memory. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
39 |
Befriended by a senior agent. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |