Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Hilda White's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Hilda White easily defeat. |
5 |
33 |
Gain Enemy if Hilda White don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |