Hope Kerran  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 40 F 7 (0) 10 (1) 3 (-1) 8 (0) 11 (1) 6 (0)7A38B6
Punctilious, Narcissistic, Talented
 
Skills
Admin 0
Advocate 1
Animals (Handling) 1
Broker 1
Drive (Mole) 1
Electronics 0
Mechanic 1
Persuade 1
Science (Physical Sciences) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Citizen Colonist 12
 
Name Type Affinity Enmity Power Influence Species
Thurman Sabilline Contact 1 2 2 0 Kargol (M/47)
Thurman Sabilline is missing under suspicious circumstances.
Mitchel Myers Ally 3 0 1 2 Ayansh'i (M/68)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Make an unexpected connection outside Hope Kerran's normal circles. Gain a Contact.
2 22 Continued as Merchant (Merchant Marine).
2 25 Gained a contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 30 Befriend a useful ally in one sphere. Gain an Ally.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Voluntarily left Merchant Marine
4 30 Became a Citizen (Colonist).
4 31 Hope Kerran's business expands, Hope Kerran's corporation grows, or the colony thrives.
4 34 Forced to continue current assignment.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 37 Severely injured.
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