Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Make an unexpected connection outside Ivy Allen's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
29 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Flight (Navy). |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Scarred. Fully recovered. |
6 |
34 |
Failed to qualify for Journalist (Entertainer). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Ivy Allen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Ivy Allen secretly provide religious rites for a dying leader or noble, although they do not share Ivy Allen's faith. Gain an Ally in the family and a Rival who disagrees with Ivy Allen's choice. |