James Hicks  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Traltar 40 F 5 (-1) 5 (-1) 6 (0) 5 (-1) 7 (0) 7 (0)3 (-1)556577
Aggressive, Abusive
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Recon 1
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Psion Psi-Warrrior Knight23
Marine Marine Support Marine01
Citizen Worker 11
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Barbarian).
1 19 Encounter a Psionic institute.
1 19 Tested for psionic powers
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
2 26 Gain a mentor.
2 26 Promoted to Psion (Psi-Warrrior) rank 1.
3 26 Continued as Psion (Psi-Warrrior).
3 29 Pick up potentially useful information using James Hicks's psychic powers.
3 30 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
4 30 Continued as Psion (Psi-Warrrior).
4 32 Experimented on by a corporation, government, or other organisation
5 32 Failed to qualify for Merchant Marine (Merchant).
5 32 Submitted to the draft.
5 32 Became a Marine (Marine Support) with the new title Marine.
5 34 James Hicks is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6 34 Became a Citizen (Worker).
6 36 James Hicks's business expands, James Hicks's corporation grows, or the colony thrives.
6 38 Promoted to Citizen (Worker) rank 1.
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