Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Jewel Winn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Severely injured. Owe 25,000 for medical bills. |
4 |
25 |
Became a Scout (Courier). |
4 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Failed to qualify for Explorer (Scout). |
5 |
29 |
Continued as Scout (Courier). |
5 |
30 |
Severely injured. Owe 10,000 for medical bills. |
6 |
30 |
Failed to qualify for Scientist (Scholar). |
6 |
30 |
Switched to Drifter (Wanderer). |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Jewel Winn's Contacts or Allies betrays Jewel Winn, ending Jewel Winn's career. That Contact or Ally becomes a Rival or Enemy. |