Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
39 |
Caught cheating in some fashion, advancing Jewell Johnson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
An expedition or voyage goes wrong, leaving Jewell Johnson stranded in the wilderness. |
6 |
39 |
Gain an Enemy |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 1. |