Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Jill Warren's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A good deal ensures Jill Warren is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Injured. |
5 |
34 |
Switched to Merchant (Free Trader). |
5 |
35 |
Jill Warren's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |