Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Joe Johnson's ship is damaged, and Joe Johnson have to hitch-hike Joe Johnson's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Joe Johnson's trade routes and contacts, forcing Joe Johnson to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |