Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs John Skidd's job. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Hard times caused by a lack of interstellar trade costs John Skidd's job. |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A series of bad deals and decisions force John Skidd into bankruptcy. John Skidd salvages what John Skidd can. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Betrayed by a friend. One of John Skidd's Contacts or Allies betrays John Skidd, ending John Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Physician (Scholar). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Gained a contact. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |