John Skidd  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 40 F 4 (-1) 5 (-1) 6 (0) 6 (0) 5 (-1) 1 (-2)456651
Successful, Profane
 
Skills
Deception 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat 0
Investigate 0
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent13
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Drifter Wanderer 12
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 An investigation takes on a dangerous turn.
1 22 Hard times caused by a lack of interstellar trade costs John Skidd's job.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Rewarded for a successful mission.
3 26 Continued as Agent (Intelligence).
3 29 Hard times caused by a lack of interstellar trade costs John Skidd's job.
4 29 Failed to qualify for Worker (Citizen).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 A series of bad deals and decisions force John Skidd into bankruptcy. John Skidd salvages what John Skidd can.
5 31 Failed to qualify for Artist (Entertainer).
5 31 Became a Drifter (Barbarian).
5 32 Betrayed by a friend. One of John Skidd's Contacts or Allies betrays John Skidd, ending John Skidd's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Failed to qualify for Physician (Scholar).
6 32 Switched to Drifter (Wanderer).
6 33 Gained a contact.
6 36 Promoted to Drifter (Wanderer) rank 1.
7 36 Continued as Drifter (Wanderer).
7 37 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
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