Lay Person John Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 40 F 8 (0) 2 (-2) 9 (1) 4 (-1) 3 (-1) 12 (2)82943C
Participating, Dangerous, Uncaring
 
Skills
Animals 0
Deception 0
Drive 0
Electronics 0
Profession (Sports/Team Ball Sports) 1
Recon 0
Stealth 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 11
Agent Law Enforcement Rookie02
Merchant Free Trader 01
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Willie Long Ally 3 0 3 2 Kargol (F/35)
Almira Morris Rival 0 1 1 2 Kargol (F/76)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 19 Drafted into Law Enforcement
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Advanced training in a specialist field.
3 26 Continued as Agent (Law Enforcement).
3 29 An investigation takes on a dangerous turn.
3 29 Scarred. Owe 1,250 for medical bills.
4 30 Voluntarily left Law Enforcement
4 30 Became a Merchant (Free Trader).
4 31 A good deal ensures John Walker is living the high life for a few years.
5 34 Voluntarily left Free Trader
5 34 Switched to Drifter (Scavenger).
5 36 John Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 40 John Walker secretly provide religious rites for a dying leader or noble, although they do not share John Walker's faith. Gain an Ally in the family and a Rival who disagrees with John Walker's choice.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙