Crewman Johnie Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 40 F 4 (-1) 8 (0) 3 (-1) 6 (0) 7 (0) 12 (2)48367C
Egotistical, Splayed feet, Capricious
 
Skills
Astrogation 0
Electronics (Computers) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession (Hostile Environment) 0
Seafarer 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Engineer/Gunner Sublieutenant2 / 12
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Find an Alien Artifact.
2 22 Voluntarily left Scavenger
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 26 Vessel participates in a notable military engagement.
2 26 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Commanding officer takes an interest in Johnie Murray's career.
3 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 30 Voluntarily left Engineer/Gunner
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Injured. Fully recovered. Owe 1,250 for medical bills.
5 34 Continued as Merchant (Merchant Marine).
5 37 Gained a contact.
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