Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Johnnie Foale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Johnnie Foale fail to help. Gain an Enemy. |
3 |
26 |
Johnnie Foale's ship is damaged, and Johnnie Foale have to hitch-hike Johnnie Foale's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Johnnie Foale have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Johnnie Foale's scout ship. |
6 |
39 |
Forced to muster out. |