Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Julie Rutter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Julie Rutter fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Julie Rutter botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Suffer from a life-threatening illness. |