Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Juliet Scott's work ends up coming home with Juliet Scott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Gain Enemy if Juliet Scott don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Juliet Scott far from home. |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
35 |
Juliet Scott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Scout (Courier). |
7 |
38 |
When dealing with an alien race, Juliet Scott botch an opportunity to gather extra intelligence about them. |
7 |
38 |
Psychologically damaged by Juliet Scott's time in the scouts. |