Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Victim of a crime |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Juliet Sheils aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
35 |
Attacked by enemies that Juliet Sheils easily defeat. |
6 |
35 |
Gain Enemy if Juliet Sheils don't already have one. |