Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Given advanced training in a specialist field |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Juliette Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Rewarded for a successful mission. |
4 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
29 |
Continued as Agent (Law Enforcement). |
5 |
30 |
Injured. |
6 |
30 |
Failed to qualify for Artist (Entertainer). |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
31 |
Betrayed by a friend. One of Juliette Matthews's Contacts or Allies betrays Juliette Matthews, ending Juliette Matthews's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
36 |
Attacked by enemies that Juliette Matthews easily defeat. |
7 |
36 |
Gain Enemy if Juliette Matthews don't already have one. |
7 |
38 |
Promoted to Drifter (Wanderer) rank 2. |