Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Deception as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Cavalry (Army). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
A good deal ensures Kathrine Ortiz is living the high life for a few years. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
A sudden war destroys Kathrine Ortiz's trade routes and contacts, forcing Kathrine Ortiz to flee that region of space. |
3 |
31 |
Gain rebels as Enemy |
4 |
31 |
Became a Rogue (Thief). |
4 |
33 |
A police detective or rival criminal forces Kathrine Ortiz to flee and vows to hunt Kathrine Ortiz down. Gain an Enemy. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
37 |
Gain Enemy if Kathrine Ortiz don't already have one. |