Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Kim Chapman into bankruptcy. Kim Chapman salvages what Kim Chapman can. |
2 |
21 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Kim Chapman's scout ship. |
2 |
25 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Kim Chapman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kim Chapman fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Kim Chapman's time in the scouts. |
3 |
29 |
Promoted to Scout (Courier) rank 2. |
4 |
29 |
Continued as Scout (Courier). |
4 |
33 |
Kim Chapman's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Drafted into Merchant Marine |