Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Refuse to abuse Kittie Maltby's position for profit. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Injured. |