Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Kumlirkum have been following false teachings! |
3 |
22 |
Failed to qualify for Marine Support (Marine). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Scout (Courier). |
3 |
23 |
Psychologically damaged by Kumlirkum's time in the scouts. |
3 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
26 |
Continued as Scout (Courier). |
4 |
27 |
Perform an exemplary service for the scouts. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Gain Enemy if Kumlirkum don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
36 |
Attacked by enemies and injured. |
6 |
36 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
36 |
Gain Enemy if Kumlirkum don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |