Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Kylie Jemmy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
25 |
Gain Enemy if Kylie Jemmy don't already have one. |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Voluntarily left Barbarian |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Political upheaval strikes Kylie Jemmy's homeworld, and Kylie Jemmy is caught up in the revolution. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Kylie Jemmy's business expands, Kylie Jemmy's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 3. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |