Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Laurie Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Laurie Hunt fail to help. Gain an Enemy. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Laurie Hunt spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Gain a contact in an alien race. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies that Laurie Hunt easily defeat. |
3 |
30 |
Gain Enemy if Laurie Hunt don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Laurie Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |