Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lenore Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Lenore Armstrong have no idea what happened to Lenore Armstrong – they found Lenore Armstrong's ship drifting on the fringes of friendly space. |
3 |
20 |
Became a Merchant (Broker). |
3 |
21 |
Nearly killed. Owe 22,500 for medical bills. |
4 |
21 |
Failed to qualify for Colonist (Citizen). |
4 |
21 |
Switched to Drifter (Wanderer). |
5 |
25 |
Voluntarily left Wanderer |
5 |
25 |
Became a Citizen (Worker). |
5 |
28 |
Lenore Armstrong learn something Lenore Armstrong should not have – a corporate secret, a political scandal – which Lenore Armstrong can profit from illegally. |
5 |
28 |
Gain a criminal contact. |
6 |
29 |
Continued as Citizen (Worker). |
6 |
32 |
Lenore Armstrong's business expands, Lenore Armstrong's corporation grows, or the colony thrives. |
7 |
33 |
Continued as Citizen (Worker). |
7 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |