Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Leslie Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Birth or Death involving a family member or close friend. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Leslie Neal refused an offer of inducements to betray Leslie Neal's faith. Gain 2 enemies. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Leslie Neal faith enjoys an explosion of popularity largely thanks to Leslie Neal's efforts. |
5 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |