Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
29 |
Gain Enemy if Lessie Archer don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Lessie Archer's Contacts or Allies betrays Lessie Archer, ending Lessie Archer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scholar (Physician). |
5 |
36 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
40 |
Retired at age 40. |