Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
When dealing with an alien race, Letha Carter botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Psychologically damaged by Letha Carter's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Letha Carter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Letha Carter fail to help. Gain an Enemy. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Letha Carter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Became a Citizen (Worker). |
5 |
35 |
Letha Carter learn something Letha Carter should not have – a corporate secret, a political scandal – which Letha Carter can profit from illegally. |